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Orc Vs Elves - 28mm Fantasy Miniatures

Created by Andy Hobday & Paul Hicks

New, highly-detailed, 28mm fantasy miniatures sculpted by Paul Hicks

Latest Updates from Our Project:

We reached 300 backers! Let's create an additional Elf Hero and Orc Hero
about 2 months ago – Mon, Aug 26, 2024 at 03:45:53 AM

Having reached 300 backers, Paul and I thought it would be great if, between us all, we could design an additional Elf Hero and Orc Hero for him to sculpt. The idea is to include the elf in the Elf Warhost for free, the orc in the Orc Warhost for free, and both in the All-in deal for free.

For those who aren't backing for one of the deals, we can also include them as add-ons.

To get us started, in the comments below, describe how you think this new orc and elf should look - what armour, weapons, shield/no shield, and heroic pose you would like to see. Here are some ideas from me:

Elf Hero:

  • Armour: Sleek and flowing robes, adorned with intricate elven symbols and patterns. A light leather jerkin provides some protection, but the focus is on agility and grace.
  • Weapons: A long, slender sword with a shimmering blade and a matching dagger. A graceful bow and quiver of arrows could be included for ranged combat.
  • Shield: A small, round shield with an intricate design or a magical symbol.
  • Pose: A dynamic pose, capturing the elf's speed and agility. Perhaps leaping through the air, sword raised, or firing an arrow with deadly precision.

Orc Hero:

  • Armour: Heavy, rugged plate armour with spikes and studs, designed for durability and intimidation. A fur cloak could be added for added protection and a savage look.
  • Weapons: A massive axe with a jagged blade and a spiked mace. A sturdy shield could be included for defense.
  • Shield: A large, imposing shield with a metal boss and a menacing symbol.
  • Pose: A powerful and aggressive pose, showcasing the orc's strength and ferocity. Perhaps charging into battle, axe raised, or smashing a shield against an enemy.

These are just some ideas to get the creative juices flowing. Feel free to share your own thoughts and suggestions in the comments below. Let's work together to create two truly epic heroes!

With only six days left to go, lets get desigining!

~Andy & Paul (Hobday & Hicks)

If everything goes to plan, this is our timeline for this campaign:

• August 2024 - Kickstarter Campaign
• September 2024 - Pledge Manager
• September - October 2024 - Production
• October - November 2024 - Pick, Pack & Despatch
• End of November 2024 - Everything Despatched for Delivery

Day three!
about 2 months ago – Sat, Aug 24, 2024 at 07:51:48 AM

Hello, everyone. I hope you are enjoying your Saturday. As I write this, we are closing in on the Human Magus stretch goal and only need a few hundred pounds to unlock him. If you are thinking of including the Magus in your pledge, consider adding him now to help us get over the line.

As mentioned in a previous update, once we unlock the Human Magus, our next stretch goal will be to unlock the White Seer and her Widow Blade. With the Dark Gate, she once protected open and the Orcs pouring through, the Elves will need her to help fight the wild magic of the Orc Shamans. 

THE FANTASY SUPPLEMENT

As requested, we have added the fantasy supplement PDF as a new pledge goal at £5. You can also add it to your pledge as an add-on.

Dive into a world of epic fantasy skirmishes with our new supplement!

What's included:
• An introduction to the new setting.
• New rules tailored explicitly for fantasy gameplay.
• Magic rules enabling you to field Mages with spells.
• Profiles for the major factions:
- Orc Tribes
- The Elves
- The Dwarves
- The Human Kingdoms
- The Dead
• A thrilling linked battle scenario: The Battle for the Bylands
Note: To fully enjoy this supplement, you'll need a copy of The Barons' War. Don't worry, we've got you covered! Your pledge includes a free PDF copy of the core rulebook.

With the introduction of a fantasy supplement to The Barons' War, a significant new edition to the rules is Magic! We initially touch on how it works below...

BATTLES WITH MAGIC

Although they do not understand magic and, in almost all cases, rightly fear it, Warhost Commander will recruit Mages for their destructive power and the magical protection they bring to a battle.

When you choose a Mage for your Warhost, you add them and their handpicked bodyguard, who are chosen to defend the Mage in battle. These warriors have grown accustomed to witnessing magic and its effects and are hardened to it.

The Rules of Magic
Any warrior with the MAGE ability is a user of magic and, during a battle, has the option to spend their group Actions to do one of the following:

i) Cast a Known Spell
ii) Defend against a direct spell attack by casting Dispel Magic as a Reaction. 
iii) Attempt to cast Dispel Magic on any spell cast within range or any constant spell currently in play within range of the Mage.

All Mage can Dispel Magic. It is the very first spell they are taught for their safety. It is always a Known Spell, which is not counted towards the number they prepare ahead of a battle.

We will share more about how magic works in later updates. If you have any more questions, please feel free to drop them in the comments below, and I will answer them as quickly as possible.

~Andy & Paul (Hobday & Hicks)

If everything goes to plan, this is our timeline for this campaign:

• August 2024 - Kickstarter Campaign
• September 2024 - Pledge Manager
• September - October 2024 - Production
• October - November 2024 - Pick, Pack & Despatch
• End of November 2024 - Everything Despatched for Delivery



 

The Stretch Goals - Fantasy Supplement unlocked!
about 2 months ago – Fri, Aug 23, 2024 at 05:02:44 AM

In case you missed it, we unlocked the PDF of the fanatsy supplement last night. You will receive a copy for free if you have backed All-in or for either warhost. We have also made it available as an add-on for those building their pledge at the cost of £5.

The most significant change the fantasy supplement brings to The Barons' War game is the introduction of magic. 

For the non-practitioner, facing magic on the battlefield is a physical challenge and a harrowing test of courage, morale, and sanity. In this world, magic isn't just a spectacle; it's a raw, unpredictable force that inspires primal fear in the hearts of both common folk and seasoned warriors.

Our next stretch goal is the Human Magus, who has a part to play in the linked campaign. He is currently on a quest of his own making and is playing all sides. This means any player can include him in their warhost. He is also available now as an add-on and will be included once he is unlocked.

Once we unlock the Human Magus, our next stretch goal will be to unlock the White Seer and her Widow Blade. With the Dark Gate she once protected open and the Orcs pouring through, the Elves will need her to help fight the wild magic of the Orc Shamans.

~Andy & Paul (Hobday & Hicks)

If everything goes to plan, this is our timeline for this campaign:

• August 2024 - Kickstarter Campaign
• September 2024 - Pledge Manager
• September - October 2024 - Production
• October - November 2024 - Pick, Pack & Despatch
• End of November 2024 - Everything Despatched for Delivery



 

Miniature Focus - Close ups of the Orcs & Elves
about 2 months ago – Fri, Aug 23, 2024 at 02:57:08 AM

We have been asked for more pictures of the miniatures, so I have collected the images we shared on our Facebook group and posted them below.

THE ELVES

Elf Archers, painted by Darren Linington

THE ORCS

Orcs painted by HVM Workbench

If you have any further questions, please drop them in the comments below, and I will answer them as quickly as possible.

~Andy & Paul (Hobday & Hicks)

If everything goes to plan, this is our timeline for this campaign:

• August 2024 - Kickstarter Campaign
• September 2024 - Pledge Manager
• September - October 2024 - Production
• October - November 2024 - Pick, Pack & Despatch
• End of November 2024 - Everything Despatched for Delivery